
There is a simple method to switch to the old UI by yourself, even now!! Once you click on that, a SECONDARY menu appears, and you will be able to reinforce your squads.įor the next version of Thousand Sons, I have already created a new WinCondition for those that still want to play with the standard (the old) UI.īut for now, the DEFAULT is the new one. Second, note that Thousand Sons mod uses a COMPLEX UI, and there is a "Skull" button at the top of the left menu (where you get the buildings). It provides the updated strategic-, objective- and relic- point's 3d model, and not intended to be played directly.Originally posted by Gambit_DoW:Hello brother.įirst, make sure that you already have the latest version of the mods: This mod is a kind of middleware for DOW custom races mods. Wolf lords mod, with Space Marines banner model used as a placeholder Blood pact mod, with Chaos banner model used as a placeholder HRM mod ,with SL banner model used as a placeholder (so, it currently reference to Data\art\ebps\races\Steel_Legion\texture_share\steel_legion_banner) Old files from TS mod thousand_sons \Data\art\ebps\Environment\Gameplay\ folder should be removed Thousand Sons race supported, but model not finished. Ultramarines race (SM-banner mesh as a placeholder), Emperor Children race (Chaos-banner mesh as a placeholder), Daemons race (Chaos-banner mesh as a placeholder)Īll modifications now will be make upon new Data\Art\EBPs\Environment\Gameplay\strategic_point_op.whm model Imperial Fists race: OE-code support, own banner-mesh, TC-able flag. This is allow now to significantly reduce amount of work for future adding race's banners to the mod. All 3 types of point's 3d models was merged in one new model, and OE + AE code was completely remade. Global rework have been performed on Objective_Points mod. Black Templars, Blood Pact, Chaos Renegades, Craftworld Eldars, Dark Angels, Daemons, Emperor Childrens, Harlequins, Imperial Fists, Ultramarines, Wolf Lords OE-coded only with placeholders) supported in this version:

Renegade_race, warp_daemons_race, mech_guard_race, space_knights_race, space_angels_race, death_angels_race, space_wolves_raceĪdditional banners for Mods fully or partially (i.e. Some fixes made and another OE-optimisation performedĪdded compatibility-by-placeholders with Boothy_P Codex mod

(Dark Eldar banner reused as a placeholder, but bind it to Harlies own TC-able texture) Adeptus Mechanicus Explorators mod/faction support.Įven better support for the Daemons, HRM and TS modįixed unit facing during flag plant (no more unit's jumping).Ī little update to my latest OP model to better support the Harlequins mod.
